![]() I can try doing the eyebrows, but for the makeup, face details, etc. In other words, I would have to make combinations of each of the possible kinds of combinations you can get from two skin tones, which means it'll take more effort in trying to cover all the skin color combinations you can have from every face texture. I don't know how I can sort this skin CC, even though it might look good for the eyes CC I mentioned earlier. Because there are several face variations on each skin tone, they might not look fitting for younger life stages, and I don't know how I'm going to make all the skin tones compatible with everybody. Problem is, I dunno how I'm gonna pull it off. Someone already did CC for the eyes available in the game, and I'm currently thinking about exporting the skin textures into Sims 4 skins that anyone can wear. I had that idea since I found some good stuff with Open IV (Dunno if Rockstar will let me go online after every use) where I snatched some of the skin textures, the tattoos, and some of the hairstyles. PS: also keep in mind that you cannot go and release your "creations" afterwards as they are made with copyrighted items/textures which are not freely redistributable.ġ0:36:24 GMT -5 Zelrish said:Hello there,I just had the idea of wanting to convert some of GTA Online's textures (and some of the models) into Custom Content for The Sims 4. So the main issue you would face is that you need to remap all the uv map to put them in their appropriate "slot" on the texture template and same needs to be done for textures. For example the skin is the first to be applied and although clothes are mapped on the same spot as the sims' skin they don't end up under the skin texture because of this sort layer. There is also a sort layer parameter that said what texture will be applied on top of which one. The sims 4 has only one texture size 1024x2048 and the game uses different separated spaces of this texture to map different part of the outfits as shown on the template here The reason why is as you mentioned the big difference in how the different body parts/clothes are textured and uv mapped ![]() I doubt you will successfully be able to achieve the same level of detail as from GTA. If you have any solutions or suggestions, let me know I might try my best on making a realistic GTA-looking face if I have to go to the generic way, if that's the last resort. I might get my tongue twisted if I brood too much on the topic this looks like a disassembled puzzle for me, but we can try putting the pieces together and find the solution on how the skin textures and the faces are supposed to look like. ![]() But how do you guys want me to do the skin textures? I tried asking the GTA Forums and I haven't received a response. I think I might make a 25%, 50%, 75%, 90% and 100%, and optionally, a 35% version. Do they have to be facial overlays or something? I might try to make a generic face texture that is smooth, and can fit all the life stages, and the faces serve as some kind of overlay or something. ![]() The textures come in a DDS format and I can convert them to a PNG format if you guys want me to.īut how can I convert the skin files to The Sims 4 and make sure they fit well? How can I even make the skin textures fit all the lifestages? Some of the face textures have faces from adults, some of them have no wrinkles, others do. How do you guys want me to do it? Two or more times? And what about the faces? I can share my findings if you guys want me to, or I can upload them somewhere. I have plans of starting with the skins, but I will have to make variations of skin tone combinations with two skin tones. ![]() Is there a topic on how to convert texture files from a different game to The Sims 4? I only have Paint.Net, but I will do my best to get photoshop, and try to adapt to it as if it were Paint.Net (I find the program easier than photoshop, though.). How can I convert these textures in The Sims 4 without any distortions? They textures are assembled differently than in The Sims 4 and I'm not sure how they'll be able to fit. I extracted the faces, the skins, and the makeup, and I'll be moving to extract the rest of the face and body overlays, such as hair overlays, facial hair, body hair, etc.īut I have a question in mind. I have extracted a set of textures from Grand Theft Auto Online with the help of Open IV, who is responsible for helping me do the said thing. (I understand if I chose the wrong topic for this matter, but I just don't know where it would belong.) ![]()
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