On the first startup, you again have to authorise the key to "Unlock the Full Version". "Show/Hide Main Menu", but you can also set this to key command (recommended). Starting X-Plane, you will find ProCam XP in the Menu/Plugin list. The current version of ProCam XP is also shown (Version 1.0.1.0). Then Aerosoft One's app will download and install the ProCam XP plugin, and when done add ProCam XP to your product list as active. it will require 262.84 Mb of space to be installed and X-Plane must not be running to do the installation. It will check your computers specifications and see if you have enough storage space to install the product, if correct you can press CONTINUE to install the plugin. Once added you can download and INSTALL the product via the library of which the product (ProCam XP) is now listed. An account with Aerosoft is obviously required. Then you enter in the supplied key and add the product to your Aerosoft product list. This product key is entered into the authorisation window, found lower left of Aerosoft One. On purchase of the product you should be sent via email the application "Product Key". Note the ProCam XP is Windows and Linux only at this time as MAC OSX is not currently supported. So if you haven't got the Aerosoft One installer installed, you will have to do that first, it will be to you supplied from the X-Plane.OrgStore. To install ProCam XP is via the Aerosoft One installer application. There were however a few other camera/view tools available, DynamicCam, IZICam and lately ChaseView Deluxe.įSS-FlightSim Studio have now created ProCam XP, and it is being distributed under the Aerosoft banner, it is a more hands on and simpler way of creating specialist views than the older placement systems. And it is powerful, but also has a complicated X,Y and Z user interface, but there is a free version in that you can't save the settings for the advanced features, in meaning you can't save your views, which is a big handicap unless you buy the Pro version. The default go to tool currently is X-Camera by StickAndRudder Studio's and that sells for US$15. But the overwhelming issue was always the complicated interfaces, mostly X axis,Y axis and Z axis angles and distances to place the camera, and some views took hours to set up correctly, I don't want to spend hours just setting up a camera. So views are important in getting the most out of your Simulation, also are handy tools for creating video sequences. spent hours watching that view in a flight. That said I do like the X-Plane view, the view (Linear Spot) that tracks your aircraft as the aircraft changes it's heading, and it curves away sweetly into the distance. I hated that and wanted a static camera view where I wanted it. "Runway View", "Tower View", but if you use them then they jump from airport to airport (the view closest to the aircraft), until you finally got to the actual airport you were landing at. There are several built in view features in the X-Plane Simulator that can sort of do this. I remember back a long time ago, wouldn't it be nice just to see your aircraft arrive at the arrival airport.
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